12/28/2023 0 Comments Dead cells undying shores door![]() Description: Vines will sprout from the Scarecrow which allows him to be suspended in the air.Be particularly careful not to be bounced upward into it.Īt 50% HP, the Scarecrow speeds up and gets an extra attack.He will then summon a watering can and follow the player, raining down purple acid that will inflict high damage upon contact. Description: Vines will sprout from the Scarecrow and allow him to be suspended.He then smashes downwards on the platform and his sickles return to him shortly after. Description: The Scarecrow jumps up and summons two flying sickles that will fly in an arc reaching the limits of the chamber.Description: The Scarecrow swings burrows underground and periodically pops out to attack the player with a big shovel.Before exploding, a red aura will appear as a warning signal to the player. ![]() Interacting with these mushrooms will cause them to explode soon after. Description: The Scarecrow throws two or three seeds across the platform that will sprout mushrooms.Can be blocked, parried, and dodge rolled.Description: The Scarecrow runs up to the player and swings out with a scythe.An enemy will sometimes appear in the room, and will drop a lot of cells upon death (50 at 1 Boss Stem Cells).In 1+ BSC, the Scarecrow goes straight to the second phase. Words written on the wall spell "GIT GUD" when interacted with, and the dead man will give an item with some gold. When you interact with a sword at the campfire, The Beheaded will say "The campfire was abandoned by an earlier visitor", "It won't hurt if i stay here a little" and "Something has changed". As with most biomes, there is a chance of finding a lore room with a bonfire, referencing the game Dark Souls.The note is cut off before the word "Alchemist" can be finished. A guard's room contains a note which states that the guard is going to attempt to talk to the Alchemist about evacuating due to the rampant illness.A grimoire by the Alchemist reports he found a formulation (which likely includes the Sanctuary substance as base ingredient) that slows down the mutagenic effects of the Malaise.It would appear that this task is quite taxing for her, as the number of people and monsters executed per day lowers. Indeed, the Time Keeper keeps track of all the infected people and monsters she has executed, but all her entries are classified as "Day 1". A letter left by the Time Keeper indicates that she is repeating the same day over and over, as if time was rewinding every day.Upon opening the door to a room, it feels " Like I'm floating, as if everything was speeding up and slowing down at the same time." It seems to be somewhat disturbed by them. The Beheaded encounters a crossing area with a series of giant floating swords, with a few weird conditions and physics attached.Repeater Crossbow, Hayabusa Boots (1+ BSC), Ninja Outfit (2+ BSC) Powerful Grenade, Wave of Denial, Aphrodite Outfit (3+ BSC) When applicable, the minimum difficulty level for blueprint acquisition is specified.īow and Endless Quiver, Infantry Bow, Ice Bow, Skeleton Outfit The table below lists which enemies are present in the Clock Tower on each difficulty level and which blueprints each may drop. The blueprint for the Predator can be looted from Automatons. If puzzle is done again, it gives the Bell Tower Key. If the door had been unlocked it stays open in next run. If you are having difficulty determining the correct order, it may be helpful to focus on the volume of the bells instead of the pitch. To solve this puzzle, the four bells must be rang in a specific order, from the lowest pitch to the highest. There is a puzzle here involving the four background bells that grants the Bell Tower Key to the door leading to the blueprint for Punishment. In the table below, you will find the gear level and enemy tier of the Clock Tower based on difficulty.Įxclusive blueprints Bell puzzle When 3 Boss Stem Cells are active, this biome has 3 guaranteed Scroll Fragments, and when 4/5 Boss Stem Cells are active, this biome has 4 guaranteed Scroll Fragments. On (4+ BSC) there is a bonus Scroll of Power. The Clock Tower contains 6 total scrolls: 4 Scrolls of Power and 2 Dual Scrolls, which cannot spawn in areas requiring the Teleport, Ram or Spider runes. The exit is blocked by a door that requires the Clockmaker's Key which can be found in a room at the top of one of the towers. The only exit out of the Clock Tower leads to the Clock Room, where the Time Keeper awaits. The Clock Tower can be accessed from the Stilt Village and the Slumbering Sanctuary. 1.2.2 Enemy tier and gear level scaling.
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